Virus & Threat ProtectionĪfter downloading this repository Windows Defender might interfere with asset conversion, as it can flag asset conversion executables for a threat scan. Especially take care of that when downloading a release zipfile from github, as those zip filenames can contain dots. Some asset converters don't work well with those. └── LICENSE -> a copy of the GNU GPLv2 license, under which this engine, except for the assets, is licensedĮnsure the entire path does not contain any spaces nor dots. ├── tools -> contains various tools required for the asset conversion │ ├── ttgame.sln -> the Visual Studio 2017 solution
This code was used in our latest projects: Toki Tori 2+ and RIVE. │ ├── game -> contains game specific code. The main engine upon which our games were built │ ├── engine -> contains the Two Tribes engine.
├── config -> contains various configuration files for asset conversion and gamelauncher │ ├── win -> contains the windows executable build │ ├── windows.xml -> asset database for the windows version of the game │ ├── de-workspace -> the script VS Code workspace file │ ├── LICENSE -> the more restrictive license that applies to the assets │ │ ├── win -> windows only source assets │ │ ├── shared -> source assets shared across all platforms
│ ├── output -> will contain converted assets │ │ ├── intermediate -> temp directory for asset conversion │ │ ├── config -> contains main conversion scripts │ ├── conversion -> contains platform conversion scripts Nor are you allowed to redistribute them in any way. Without our written permission you are not allowed to use them (nor any derivate work) in a product (free or commercially). You are allowed to personally use them to experiment with the engine and discover its possibilities. Assets LicenseĪll assets contained in the. Should you require a different license because of the nature of your project, feel free to contact us. A copy of the license is included in the repository. The engine is licensed under the GNU GPLv2 license.
But as this software is provided "as-is", it might take a while before we are able to help out. If that happens, feel free to open an Issue on github and we might be able to help out. So there is a high chance that features are missing, or are generating asserts when fiddling around with different settings. Only a small part of the RIVE assets are included in this distribution. While the test level works without any issues, please do note that there is no guarantee that everything will work under different circumstances. Feel free to experiment with it, change it or make something with it yourself. It demonstrates the capabilities of the engine. Included in this repository is a fully working test level of RIVE.
We decided to release the PC version of the engine on Github (see license below) and can't wait to see what other developers are able to create with it!įor an example of what can be created, feel free to watch this video of our last game RIVE in action: Test Level It offers basic 3D functionality, but the main focus for Two Tribes has always been 2D games, so this is where it really shines! Our games always strived to run at 60 frames per second while offering great layered 2D visuals. It has since been used on many games for Nintendo Wii, Playstation 4 and PC among others.
The engine was initially conceived as a Nintendo DS game engine when creating games such as Worms Open Warfare 2. We, Two Tribes, have used this engine for over a decade.